_ i see the green light



tag: [work] [automavision] [phys] 
date: 20230815
classification: Nero Chenxuan He Solo Exhibition installation
location: Galaxy Museum of Contemporary Art Chongqing China
curator: Jingbo Huang




 This installation reimagines scaffolding as an adaptive architectural system produced through human–machine collaboration within a custom gaming interface. Rather than functioning as a fixed support structure, scaffolding is treated as a generative framework that responds to user input and computational logic in real time. Operating as a drawing machine, the game employs a nonlinear design process in which users co-design with the computer, allowing the scaffolding to fold, extend, and transform from a staircase configuration while continuously optimizing material distribution and structural efficiency.


In the digital environment, cameras establish visual connections that guide the system’s behavior and spatial organization. In the physical installation, these cameras are replaced by projectors that cast imagery through the scaffolding without producing shadows, merging visual data with material structure. The projector’s inherent instability introduces a condition of constant recalibration, requiring ongoing negotiation between human adjustment and machine output. This instability foregrounds collaboration not as a resolved interaction but as an evolving spatial dialogue, where design emerges through continuous feedback between perception, computation, and physical assembly.



The project further deploys automavision as a constructional strategy rather than a representational effect. In this context, projection light becomes a demanding operative tool, as fabrication and assembly inevitably introduce human error that disrupts geometric precision. For projection to penetrate the scaffolding without casting shadows, execution must be calibrated with extreme accuracy, exposing a critical gap between computational exactness and constructional tolerance.


To negotiate this gap, the project introduces a new type of drawing—one that does not describe solid geometry alone, but instead maps the relationship between the edge of projected light and the structural frame. Light functions as a boolean operator, carving, aligning, and defining spatial limits through projection rather than material subtraction. Through this process, a digital visual language is translated into a physical constructional presence, positioning automavision as a method for designing through perception, error, and real-time calibration rather than fixed form.